7.1) THE EVIL/LEGAL SYSTEM
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MajorMUD controls the users by giving evil points for actions which
are considered 'bad'. As these evil points accumulate on a user they
will start to be punished by the game. This starts by allowing other
users to attack them without penalty. It then progresses to having
guards attack them on site. After that, bounty-hunters and other
monsters will be generated with the specific purpose of attacking
the user. After that the gods will begin to punish them by striking
them with lightning. You may use the online sysop commands to alter
a user's evil level and thereby alter the way the game will treat
that user.
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When a user first creates a character they get the chance to choose
to be a 'lawful' character. If they make this choice then they are
forever banned from instigating any action which would give them
evil points. Anyone attacking them is also given a larger number
of evil points than for a normal attack. Although a user may not
change the state of their original decision regarding lawfulness
without rerolling, you may use the online sysop god commands to alter
this state.
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You can configure the rate at which users lose evil points using the
CNF options MAXEPDAY, EPCYCLE, and EPAMOUNT. At cleanup, any user
who has played the game and who has done any evil actions will
have their evil points reduced by 2 evil points. Any user who has
played the game without any evil action will have their evil points
reduced by 3 plus the following formula:
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(EPAMOUNT * (minutes played in game that day/EPCYCLE))
The total number of evil points that will be forgiven are based on
the value of MAXEPDAY. Note also that when moving from neutral towards
GOOD or SAINT (i.e. current evil points < 0) that the base of 2 evil
points does not apply (in other words, subtract 2 from the number of
evil points about to be forgiven and that is how much closer to
GOOD/SAINT the user will get).
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For reference points, the following define the evil point ranges
which correspond to the reputation shown in the game. The (EPs) shown
in brackets indicate the results of attacking someone of that
reputation.
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-220 | <= Saint | < -200 (EP * 2) |
-200 | <= Good | < -50 (EP * 2) |
-500 | <= Neutral | < 30 |
30 | <= Seedy | < 40 (No EP ) |
40 | <= Outlaw | < 80 (No EP; Guards attack until you are down) |
80 | <= Criminal | < 120 (No EP; Guards attack until you die) |
120 | <= Villain | < 210 (No EP; Above plus bounty hunters attack you) |
210 | <= Fiend | < 300 (No EP; Above plus gods hit you with lightning) |
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Over 300 EPs, a fiend that cannot attack again until they go back
down to less than 300.
** NOTE ** DO NOT adjust any evil point values (either CNF or online)
unless you know what you are doing. Use the SYSOP LIST USERS command
to see what the current evil levels of your users are and use that to
guide you in these settings. Neither West Coast Creations nor the
staff or close-to-staff members of Dreamscape BBS will provide any
guidance on setting these aside from pointing you back to the default
values. Settings which are incorrect -for-your-system- may result in
your users quitting the game due to other users taking advantage of
them.
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