Old Race Revisions

Base exp for a character is determined from the following formula:
Base Exp = (race exp + class exp) * 1000 = The Exp required for lvl 1
For example:
Dwarf Ranger would be: (30% + 250%) * 1000 = 2800 Exp required for lvl 1
Human Thief would be: (0% + 80%) * 1000 = 800 Exp required for lvl 1

Races Strength Agility Intel Wisdom Health Charm Min/Max Stats Exp %
Human 40 40 40 40 40 40 240/600 + 0%
100 100 100 100 100 100
210 210 210 210 210 210
Abilities: none Total Cp's needed to max race = 1260
Dwarf 50 30 30 50 50 30 240/615 +30%
110 90 90 120 120 85
210 210 210 280 280 180
Abilities: MR+10, NV+75, Enc+20% Total Cp's needed to max race = 1370
Gnome 35 45 45 40 40 35 240/600 +20%
90 110 110 100 100 90
180 245 245 210 210 180
Abilities: NV+65, MR+5, PickLocks Total Cp's needed to max race = 1270
Halfling 20 60 30 40 40 40 230/600 +25%
60 150 90 100 100 100
100 450 210 210 210 210
Abilities: ST, Dodge+10, HP -1 Per Lvl Total Cp's needed to max race = 1390
Races Strength Agility Intel Wisdom Health Charm Min/Max Stats Exp %
Elf 35 50 50 40 30 50 255/630 +45%
90 120 120 100 80 120
180 280 280 210 150 280
Abilities: ST, NV+50, Mana +10 Total Cp's needed to max race = 1380
Half-Elf 40 45 45 40 30 50 250/620 + 15%
90 110 110 100 100 110
150 245 245 210 280 210
Abilities: Mana +10, NV+25 Total Cp's needed to max race = 1340
Dark-Elf 40 50 50 30 30 40 240/630 +45%
90 120 120 100 90 110
150 280 280 210 210 280
Abilities: ST, NV+80, Crit+1, Accuracy +3 Total Cp's needed to max race = 1410
Half-Orc 45 40 30 30 50 30 225/595 + 0%
110 100 90 95 120 80
245 210 210 245 280 150
Abilities: None Total Cp's needed to max race = 1340
Races Strength Agility Intel Wisdom Health Charm Min/Max Stats Exp %
Goblin 30 55 45 40 40 40 250/610 +35%
70 125 115 100 100 100
100 280 280 210 210 210
Abilities: ST, NV+65 Total Cp's needed to max race = 1290
Half-Ogre 70 20 20 25 60 25 220/550 +30%
150 60 60 70 150 60
360 100 100 125 450 80
Abilities: MR+15, AC /+2, +1 HP/Lvl, No Forms Total Cp's needed to max race = 1215
Kang 55 30 30 45 50 30 240/605 +40%
120 90 90 110 110 85
245 210 210 245 210 180
Abilities: Poison Immunity +100, AC +5/+1 Total Cp's needed to max race = 1300
Nekojin 40 60 40 30 30 50 250/615 + 50%
100 130 100 90 80 110
210 280 210 210 150 210
Abilities: ST, NV+50, Tracking, FireRes+10%, ColdRes-10% Total Cp's needed to max race = 1270
Guant 40 50 60 50 30 30 260/600 + 50%
100 110 140 100 70 80
210 210 360 150 100 150
Abilities: NV+200, Perception+10, See Hidden(Quest) Total Cp's needed to max race = 1180
Best MAX stat is this color
Worst MAX stat is this color
CP's required to raise from base to MAX

CP Placement Calculations:
10 over base = 10 cps Ie. 1 cp per 1 stat point
20 over base = 30 cps Ie. 2 cp per 1 stat point + previous
30 over base = 60 cps Ie. 3 cp per 1 stat point + previous
40 over base = 100 cps Ie. 4 cp per 1 stat point + previous
50 over base = 150 cps Ie. 5 cp per 1 stat point + previous
60 over base = 210 cps Ie. 6 cp per 1 stat point + previous
70 over base = 280 cps Ie. 7 cp per 1 stat point + previous
80 over base = 360 cps Ie. 8 cp per 1 stat point + previous
90 over base = 450 cps Ie. 9 cp per 1 stat point + previous
100 over base = 550 cps Ie. 10 cp per 1 stat point + previous
CP's Per level
Level 1-10 = 10 cps/per lvl
Level 11-20 = 15 cps/per lvl
Level 21-30 = 20 cps/per lvl
Level 31-40 = 25 cps/per lvl
Level 41-50 = 30 cps/per lvl
Level 51-60 = 35 cps/per lvl

Level 61-70 = 40 cps/per lvl

Total at lvl 55=1175
Total at lvl 60=1350

Class HP's Magic Combat Weapon Armor Type Exp % Abilities
Warrior 6-10 None 4 All Plate (9) 100% Bash
Witchunter 6-10 None 5 All Scale (8) 130% Bash, MR +30, HitMag +5, NMI
Paladin 5-9 Priest-1 4 All Plate (9) 220% Bash
Cleric 4-8 Priest-2 3 Blunt Plate (9) 210% Bash
Priest 3-6 Priest-3 1 Blunt Robe (1) 140% Bash
Missionary 4-7 Priest-2 2 1H Leather (6) 220% Bash, ST, TR, LP
Ninja 4-8 None 3 All Ninja (2) 185% Bash, ST, DO, EC, TR, LP, TK
Thief 4-7 None 2 1H Leather (6) 80% Bash, ST, TH, TR, LP
Bard 4-7 Bard 3 1H Leather (6) 210% Bash, ST, TH, TR, LP
Gypsy 4-7 Mage-2 2 1H Leather (6) 220% Bash, ST, TH, TR, LP
Warlock 4-8 Mage-2 3 1H Chainmail (7) 185% Bash
Mage 3-6 Mage-3 1 Limited Robe (1) 140% Bash
Druid 4-7 Druid-3 2 Blunt Leather (6) 190% Bash
Ranger 5-9 Druid-1 4 All Leather (6) 250% Bash, TK, ST
Mystic 4-8 None 3 Limited Robe (1) 250% Bash, HitMagic +5, MA, DO, ST, EC, KAI


Abilities Codes:

    + MR - + Magic Resistance
      NV - Night Vision
      ST - Stealth
     NMI - No magical items
      TR - Traps
      LP - Lock Picking
      DO - Dodging +25%
      EC - Crit +10
      TH - Thievery
      TK - Tracking
      MA - Punch +1, Kick +1, Jumpkick +1
     KAI - Kai Powers


Combat - 5 has the highest accuracy and swings more per round /w same weapon
Combat - 1 has lowest accuracy and swings the least amount /w same weapon

Mana is determined from Magic and Level = 6+2*(Magic)*Level, so someone with Ex: Druid-3 magic at L10 has 6+2*(3*10) or 66 mana.

Old Race Revisions

Races Strength Agility Intel Wisdom Health Charm Total CP's Exp % Abilities
Human 40 40 40 40 40 40 240 + 0% None
Dwarf 50 30 35 50 50 30 245 +25% MR +10, NV, EE
Gnome 35 45 45 40 45 35 245 +25% MR +5, NV, ED
Halfling 20 60 40 40 45 40 245 +30% ST, ED, -1HP/Lvl
Elf 35 50 50 35 30 50 250 +35% ST, NV
Half-Elf 40 45 45 40 35 45 250 + 5% None
Dark-Elf 35 50 50 30 35 40 240 +30% ST, NV
Half-Orc 45 40 30 30 50 30 225 + 0% None
Goblin 30 55 45 40 40 40 250 +40% ST, NV
Half-Ogre 60 20 20 25 60 25 210 +20% MR +10, TO, +1HP/Lvl
Kang 55 30 30 45 50 30 240 +10% Poison Immunity +999,
Resist Stone +100
Best stat is this color
Worst stat is this color




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